![c# - Unity creating arrays of my already made Editor/Property Drawer that has arrays in it - Stack Overflow c# - Unity creating arrays of my already made Editor/Property Drawer that has arrays in it - Stack Overflow](https://i.stack.imgur.com/PDifE.png)
c# - Unity creating arrays of my already made Editor/Property Drawer that has arrays in it - Stack Overflow
![Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 on Twitter: "Sup Friends! lets build an editor tool together, we haven't done that in AGES! I need to preview a Texture2D in the inspector, and Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 on Twitter: "Sup Friends! lets build an editor tool together, we haven't done that in AGES! I need to preview a Texture2D in the inspector, and](https://pbs.twimg.com/tweet_video_thumb/EtkVhWxXcAIsfUn.jpg)
Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 on Twitter: "Sup Friends! lets build an editor tool together, we haven't done that in AGES! I need to preview a Texture2D in the inspector, and
![sirenix / Odin Inspector / issues / #330 - PropertyDrawer does not work even if CustomPropertyDrawer (useForChild = true) is created for abstract class — Bitbucket sirenix / Odin Inspector / issues / #330 - PropertyDrawer does not work even if CustomPropertyDrawer (useForChild = true) is created for abstract class — Bitbucket](https://bitbucket.org/repo/7EK9Mzq/images/4219354606-ScreenShot2_Odin_deleted.png)